Horus Horus is a student project I worked on at the NHL University of Applied Sciences in 2011. The game is a 2.5D sidescroller in an egyptian setting. Made in Unity3D 3.5 using C#. The game is made for PC.
Developed an animation blending system. Developed movement and climbing gameplay. Developed combat mechanics. Developed the gameplay for two boss-fights. Developed AI for all the enemies. Developed cutscene system with quicktime-event support.