Michael Bosschert

Horus

Horus is a student project I worked on at the NHL University of Applied Sciences in 2011. The game is a 2.5D sidescroller in an egyptian setting.

Made in Unity3D 3.5 using C#. The game is made for PC.

  • Developed an animation blending system.
  • Developed movement and climbing gameplay.
  • Developed combat mechanics.
  • Developed the gameplay for two boss-fights.
  • Developed AI for all the enemies.
  • Developed cutscene system with quicktime-event support.