Side-projects
Infinity Lane Entertainment - Graduation Project
February 2012 - June 2012
- C# - Pathfinding in Unity
- CG - Fog-of-war shader
- Achieving large groups of characters on screen for mobile devices
Horus
September 2011 - February 2012
- C# - Combat system for AI and players
- C# - Climbing system for the main character
- C# - Enemy AI, ranging from normal generic enemies to boss-battles
- C# - Generic Quick Time Event system
- C# - Blended animations and animation transitions
- Managing a multidisciplinary team
HASeGa
September 2010 - July 2011
- C# - Kinect input in Unity3D
- CAREN - Developing a dancing game in DFLOW for the CAREN platform